Friday, November 18, 2011

This week Google Scholar started a new service that allows scholars to track their citations: here's mine. I've been using Publish or Perish, and I probably will continue to do so because it offers much more functionality, but the Google Scholar list definitely has advantages, the primary one being that it is automatically updated. If you're not an academic, you're probably not aware of the trend of using citation measures to gauge the quality of academic publications, but for us it is a big deal.

One interesting feature of the Google Scholar service is that it shows you a graph of citations by year.  Mine shows four distinct periods to my career, which I've labelled A, B, C, and D below.

Period A was my tenure-track period, in which I was a young assistant professor trying to get tenure in the 1980s. The number of citations to my work went steadily up, reaching a peak when I started to do neural network research which got noticed.

Period B was the period during which I discovered the possibilities of video games in academia and ramped down my former research program. My time was spent trying to learn game programming and to fix its place in academia. In this I was a lone pioneer.

Period C was a very difficult period during which I became seriously ill and was diagnosed with Multiple Sclerosis. My publication rate dropped precipitously. The citations for my former work dropped too, as neural networks dropped out of vogue.

In period D I was able to come to terms with the limitations that MS put on my life. That fortunately came at a time when new academic game journals and conferences began to proliferate, so I was able to publish the results of my game research with a new and eager group of PhD students, leading to a strong late-career uptick in citations.

Friday, August 12, 2011

Minion with the Force:
Naturally when she saw yesterday's blog post, my former minion Stephanie wanted in on the action. Her light saber is purple.

Thursday, August 11, 2011

What color is my light saber?
Now that I am no longer Department Chair, I am laying down my red light saber and turning my back on the Dark Side of the Force.

Now it's time for me to take up my trusty green light saber again, the light saber of the regular faculty member.

But maybe I'll trade it in for one of those newfangled white light sabers. You never know when it might come in handy.

Monday, April 18, 2011

Erdös Numbers:
Mary Yingst, one of my graduate students, pointed out to me on Friday that there is now an automated Erdös number generator online at MathSciNet. I had forgotten all about Erdös numbers. I resurrected my By the Numbers page; by my best estimate my Erdös number is 3, calculated at least 4 different ways.

Wordle Word Clouds:
Earlier this year I bumped into, a cool website for creating a word cloud from a document. In addition to being a cool piece of art, it's actually a very useful tool for getting a left-brain look at what you've written, which is useful because writing a research paper is essentially a right-brain activity. I've put a few of my papers through the process, and you can see the results here.

It's also useful for finding out whether the sense of what you've written is exactly what you've intended. I've found that when you proofread a paper, what you tend to see is what you were thinking when you wrote it, not what is actually there. What wordle does is present the same information that you can view more dispassionately.

Take for example the NSF proposal I put together with my research student Jon Doran this semester. The initial word cloud looked like this.

The thing that leaped out immediately was that we had overused the word "may".

An NSF proposal is not the place to be imprecise, at least not to this level. Looking at the places we used "may" we found quite a few places where there were holes in our argument that needed explaining better. We ended up with this word cloud:

Much better.

Wednesday, April 13, 2011

A Dharma of Video Game Science:

For some time now I've been struggling with the idea that game programming research, being so new, is often at odds with the metrics applied by referees from the "old school" disciplines of Computer Science. My ideas crystallized this week in a document called "A Dharma of Video Game Science". You can read the 5-page technical report and the associated webpage.

Tuesday, April 05, 2011

Higher Ed: The Final Frontier for Freedom?

Recently we’ve been seeing FaceBook and Twitter help fuel social movements that are bringing down tyrannical governments in the Middle East. That struggle with tyranny is unfortunately mirrored in microcosm in university classrooms across the country. Tyrannical professors, when faced with student insurrection in the form of questioning class values, or web-surfing and receiving cell-phone calls in class, often react by becoming even more tyrannical and autocratic. I was concerned to read earlier in an article in the Chronicle of Higher Education of a professor who routinely refuses to let a student re-enter the classroom after taking a phone call outside.

Things are getting a bit out of control. Let me advocate that faculty emulate Egypt, not Libya.

Please lighten up on the cell-phone ban. I tell students that it’s OK to receive cell-phone calls in class, but to please take the resulting conversation outside (and I let them back in). When a cell-phone rings in class, we pause to rate the coolness of the student’s ringtone. Believe me, after that it seldom rings twice. Humor is a much more appropriate and useful reaction than anger. I take cell-phone calls and messages in class too. How I do that is of course a role model for my students.

While actually in class, it is high time to get away from the Talking Head model of teaching. Don’t just read from PowerPoints, or even worse, read from the PowerPoints that came with the text. Instead, adapt your class in real-time: visit websites, write things in real time, show what really can be done with the new tools that the internet gives us.

Knowledge is no longer King; remember that there is a ready source of knowledge on the internet. What students need is help in navigating that knowledge, not by rote but by applying critical thinking. Make them part of the discussion, have them search the web on the subjects you are lecturing about, as you lecture, reporting back on the spot. Don’t take attendance; it is up to you to make your presentation so packed with information and relevance that they simply cannot bear to miss a single class.

We use a revision control system called Subversion so that I can monitor the amount of work that students do throughout the semester and give them feedback on the iterative process of design, creation, and analysis. Consider connecting with another class across the country or across the world using Skype video calls during class time so that students can get direct hands-on experience collaborating online with students who are very different from them. I’m trying that in class this semester with a colleague at Gallaudet University in DC.

My experience is that when you loosen up on the tyrannical behavior in the classroom, the result is not anarchy, but liberation. Join me.

Thursday, December 18, 2008

Fall 2008 Games Now Available

The game demos from my Game Programming 1 class are now available on the web. You can view movies and download actual versions of the game. This year's class was impressive, out of 12 groups, we got 12 playable games. See for full details.